The presentation is strong here, with adorable art brought to life using simple animations like you were on the page of a children’s picture book. As the story unfolds there is a stronger sense of adventure but things in Carto rarely ever get too exciting or taxing, instead opting for a calming island getaway pace. Chatting with these charming characters is always fun, and it usually involves helping them out with some sort of task, typically involving a fetch quest or finding some person/event of interest. Usually it’s about finding more map pieces to further expand the island and advance the narrative, but it’s also about simply enjoying the discovery of new areas and meeting interesting island folk along the way. Once the island has been set up a certain way, players are then free to explore on foot and see what they unravel. The puzzle design is usually quite sound and hardly ever cryptic, and so it’s a fun, intuitive exercise for the most part. It’s a bit like completing a simple jigsaw puzzle usually, but sometimes a piece needs to be placed in a certain spot or order to trigger events. The core mechanic in Carto requires players to navigate the map menu for the most part as players discover new pieces of the map they then need to go into the menu and piece things together in ways that can open up new areas on the island. This is a pretty tough lesson early on in the adventure, but these kids manage to forge a bond and make new friends along the way. In the world of Carto, children must leave their native island and embark on their own calling, finding their own island, never to return to their home ever again. ![]() ![]() ![]() Much like the aforementioned animated hit, in Carto our young heroes must set sail and embark on their own destiny as part of a coming of age ceremony. Anyone who has seen Moana by Disney and Pixar will appreciate the style and themes of Carto, with its charming insight into indigenous island life and their rituals.
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